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SotaCon 2017

October 13, 2017

Keith explains a puzzle design. Click for a larger image.

Keith led the "What the Puzzle?" panel at SotA Con 2017, a community-organized convention celebrating the Shroud of the Avatar game and its players. The panel focused on puzzles within Shroud of the Avatar and he was joined by fellow level designer Dan Brennan. Other discussion points included worldbuilding, spawning enemies, and connections to quests.

In addition the panel, Keith joined in office tours and chats with players, as well as "breakout sessions" where he joined players in talking about game development and philosophies.

Tags: appearance, multiplayer, Portalarium, single-player