Dungeon Runners

Keith Quinn created over 100 quests, dozens of items, custom NPC contacts and enemies, and even the "Helper Noobasaur" in-game help system for Dungeon Runners, a now-defunct free-to-play massively-multiplayer online game.


New Player Experience

February 1, 2008

Dew Valley Human Resources is working overtime. Click for a larger image.

Keith re-envisioned Dungeon Runners' new player experience, starting with a new "Helper Noobosaur" character/kiosk to act as both the single starting point for players and a knowledge base system for the questions most frequently asked by players.

After adding the Noobosaur, Keith reworked the quests to be more linear and directed than before. Also, each quest now included a tip that related to the current quest (such as the first time a player was sent to a dungeon, the tip told players how they could reset their dungeons).

When players eventually graduated from Dew Valley, the starting area of the game, they had experienced all the basic elements of the game.

Tags: Dew Valley, multiplayer, NCsoft